![]() ![]() Take a grappling hook: in Arkham Asylum it's a tool. You can divide a lot of games up, I reckon, based on whether they give you props or tools. The plot's annoying, but the action itself is generally wonderful. ![]() In a game like this, it's hard to begrudge the odd restart - they're nothing more than the necessary consequence of all the freedom you've been allowed. In Tiny and Big it's completely different: I was given the ability to chop things down, and I then chopped down so much that the level didn't work any more. I usually hate this sort of thing in games, but that's because this sort of thing in games is usually the result of a bug. I mean really break it, too: dead end, entirely out of options, nothing for it but to restart the chapter and lose 30 minutes of progress. As such, if you are on the lookout for something unique and funny, this may very well be the answer to your prayers.I had to break Tiny and Big in order to realise just how much I love it. In the end, Tiny and Big: Grandpa's Leftovers is not GOTY material, but it certainly has what it needs to win a place in everyone’s heart and memory. Quite the technical realization and a lot of humor Not only that, but you can find actual indie music tapes and listen to them, which is a marvelous way to promote unknown talent. Thankfully, the environments look amazing and the designers did a good job at portraying a fantastic world, which can keep you playing even if the missions get rather repetitive after one point. Visually, the game is very artsy and colorful, but don’t expect anything out of the ordinary from a technical point of view. After that, it is also possible to push or pull them around, which comes in handy when you need to improvise ledges and ladders. Not only that, but you can cut them from any direction and into as many pieces as you want. As such, Tiny has a laser that can be used to cut almost everything in the game, starting with small rocks, all the way to giant boulders. The actual physics engine is what makes the gameplay fun, on the other hand. Use lasers to cut huge boulders into pieces His greatest enemy, Big, tries to stop him at all costs and basically makes your journey as difficult as possible, using traps and various other cheap tricks that put you to work. Instead, you play the role of Tiny, an inventor who’s on a quest to find his grandpa’s underpants. To begin with, the story is not your usual convoluted mess of characters and events, which is nice. However, the game at hand does it in a unique and funny way, which makes the experience worth it and the mechanics are actually very intuitive and practical. Tiny and Big: Grandpa's Leftovers is a puzzle game designed to provide you with the freedom to do as you please when it comes to interacting with the environment, which is definitely not a first in the industry. ![]() Exploit the environment to the best of your abilities As an example, Half-Life 2 blew everyone’s minds with the Havok engine, not only because it looked and felt so real, but because you had so many chances to actually use it practically during the missions. A realistic physics engine can make one hell of a difference under the right circumstances, especially if it contributes to the general gameplay mechanics. ![]()
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